#mazechess

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Rules

Mazechess v1.93

MAZECHESS v1.93 (9 Sep 2024 - )
1.Move ♚King, ♞Knight, ♜Rook, or ♝Bishop from A1 to H8 on clear spaces (grey or white squares) in a minimum number of moves.
2.Only one piece on the board at any point in time
3.A Piece may be switched with another at any time. The cost of a switch is an extra move. A switched piece can land on the same space.
4.A piece cannot land or move through lava  water   chasms  and dungeon wall  with the following exemptions:
4.1.A knight can move across any square except dungeon wall ,Rook can cross a single space dungeon walls  and a Bishop can cross a single space of water  but in all cases must land on a clear space.

Mazechess v1.92

MAZECHESS v1.92 (19 Aug 2024 - 9 Sep 2024)
1.Move ♚King, ♞Knight, ♜Rook, or ♝Bishop from A1 to H8 on clear spaces (grey or white squares) in a minimum number of moves.
2.Only one piece on the board at any point in time
3.A Piece may be switched with another at any time. The cost of a switch is an extra move. A switched piece can land on the same space as the original piece or within any clear space within two spaces of the original piece it is replacing
4.A piece cannot land on certain squares including:
lava  water  chasms forrests and dungeon wall 
5.A knight can move across any square except dungeon wall 

Mazechess v1.91

MAZECHESS v1.91(18 Aug-19 Aug)
1.Move ♚King,  ♞Knight, ♜Rook, or ♝Bishop from A1 to H8 on clear spaces (grey or white squares)in a minimum number of moves .
2.A Piece may be switched at anytime. The cost of a switch is an extra move.
3.Certain squares landed on landed on including:
lava  water   chasms  and dungeon wall 
4.A knight any square except dungeon wall 

Mazechess 1.9

MAZECHESS v1.9(32 July-18 Aug)changes in bold from 1.8
1.Move ♚King,  ♞Knight, ♜Rook, or ♝Bishop from A1 to H8 on clear spaces (grey or white squares) collecting all gold in fewest turns. Any piece entering H8 wins the game. 
2.Multiple Pieces can be used. Each must start at A1. Placing a Piece counts as a turn. Knight can move over any square on the board but must land on a clear space.
3.Combos can be played once a game, once the following two pieces are on board:
3.1 Kings Highway:  Rook + King. The King can clear one dungeon wall  square or water square in any direction and move any othwe single piece to that cleared space. King can remain in original position.
3.2 Knights Watch: King and Knight. Knight can move to any clear space within 1 square of King.  
3.3 Bishops Hurdle: Knight + Bishop. Bishop can move to any clear space within the Knights movement.
3.4 Holy Ram: Bishop + Rook. The Bishop can clear any diagonal space of dungeon wall   and Rook can move to any space that on this new diagonal.

Mazechess v1.8 23/7/2024-23/7/2024

MAZECHESS v1.8(23 July- 23 July)
1.Move ♚King,  ♞Knight, ♜Rook, or ♝Bishop from A1 to H8 on clear spaces (grey or white squares) collecting all gold in fewest turns. Any piece entering H8 wins the game. 
2.Multiple Pieces can be used. Each must start at A1. Placing a Piece counts as a turn. Knight can move over any square on the board but must land on a clear space.
3.Combos can be played once a game, once the following two pieces are on board:
3.1 Kings Highway:  Rook + King. The King can move one space and make that space clear.
3.2 Knights Watch: King and Knight. Knight can move to any clear space within 1 square of King.  
3.3 Bishops Hurdle: Knight + Bishop. Bishop can move to any clear space within the Knights movement.
3.4 Holy Ram: Bishop + Rook. The Bishop can clear any diagonal space of dungeon wall   and Rook can move to any space that on this new diagonal.

Mazechess v1.71 rules – changes in bold

MAZECHESS v1.71 (9 July- 23 July)
1.Move ♚King,  ♞Knight, ♜Rook, or ♝Bishop from A1 to H8 on grey or white squares collecting all gold in fewest turns. 
2.Multiple Pieces can be Used. Each must start at A1. Placing a Piece counts as a turn.
3.Combos can be played once a game once the following two pices are on board:
3.1Monarchs Fortress:  King + Rook. The King gains the Rook's  abilities, it can move like a Rook.
3.2Castle’s Beacon: Knight + Rook. A path of 3 empty squares for the Knight to move in a straight line.
3.3Knight's Watch: Knight + Bishop. Knight can move to any unoccupied square on the same diagonal as the bishop as long as the bishop could move to that square in one single move.
3.4 Holy Command: Bishop + King. The Bishop can move to any unoccupied square within two squares of the King.

Mazechess v1.7 Rules

MAZECHESS v1.7 (6 July 2024 - 9 July 2024)
1.Move ♚King,  ♞Knight, ♜Rook, or ♝Bishop from A1 to H8 on grey or white squares collecting all gold in fewest turns. 
2.Multiple Pieces can be Used. Each must start at A1. Placing a Piece counts as a turn.
3.Combos can be played once a game once the following two pices are on board:
3.1Monarchs Fortress:  King + Rook. The King gains the Rook's  abilities, it can move like a Rook.
3.2Castle’s Beacon: Knight + Rook. A path of 3 empty squares for the Knight to move in a straight line.
3.3Knight's Watch: Knight + Bishop. Knight can move to any unoccupied square on the same diagonal as the Bishop.
3.4 Holy Command: Bishop + King. The Bishop can move to any square within two squares of the King.

Mazechess v1.6 Rules (14 June 2024 till 6 July 2024)

MAZECHESS v1.6 
1.Move ♚King,  ♞Knight, ♜Rook, or ♝Bishop from A1 to H10 on grey or white squares collecting all gold 
in fewest turns. 
2.Multiple Pieces can be Used. Each must start at A1. Placing a Piece counts as a turn.

Mazechess Challenge Rules v1.5 (25 May 2024)

Move ♚King,  ♞Knight, ♜Rook, or ♝Bishop from A1 to H10 collecting any gold in fewest turns. 

Mazechess Challenge Rules v 1.4

1.Solo game on a chessboard, where you choose ♚King, ♞Knight, ♜Rook, or ♝Bishop
2.Start at A1 and the goal to is to get one piece using chess moves to H8 in fewest turns. 
3.Max 4 pieces on the board; new one starts at A1 if it is empty.
4.Avoid blocked squares except ♞Knights who can move across a blocked square, but not land on them.
5.In addition the following 3 pieces can land on the following blocked square and create bridges to unblock squares:
♚King: lava 
♝Bishop: water  
♜Rook: chasms 
That piece must stay in that position to maintain the bridge.

MAZECHESS CHALLENGE RULES v 1.3 (14/4/2024)

1.Player can select either ♚ King, ♞ Knight, ♜ Rook or ♝Bishop and start at A
2.Once the player has moved from A1 another piece may begin at A1. Max 4 pieces on a board
3.The aim is to move any piece from A1 to H8 in the fewest possible moves.
4.The pieces can move according to their chess moves and part 6. One Move a turn.
5.Blocked Squares : The chessboard contains a number of blocked squares (marked with an icon representing
the dungeon wall,lava flow,rivers and chasms respectively) that the piece cannot generally enter.
The exact number can vary. Knights can cross all of these except walls. A knight or other pieces cannot
land on any blocked space (except for combos below).
6.The following combos are possible when multiple pieces are on a board at the same time. The combo
can only be played once per game:
6.1: ♚♞ Kings Mount-A Knight can move as a King. Just one space or a king may move as a Knight
6.2: ♚♝Monarch escort-A bishop can travel over one square of water and must end up in an empty square.
6.3:♞♝Holy Steed-allows a Knight or bishop to land on water .
6.4:♜♝ Rook’s Rampage: With a Rook and a Bishop on the board, the Rook can ‘charge’ through dungeon walls
in a straight line for one turn, removing any dungeon wall in one direction.
6.5:♜♚ Royal Drawbridge: A Rook acts as a bridge over a chasm. While the rook is in this position. Other pieces
may move over it. The bridge can only be where there is a one square of chasm between two unblocked spaces
6.6:♞♜War Horse:Knight can charge through dungeon walls (like rooks rampage) in its normal movement

Previous rules version 1.2

Version 1.1

  1. Player can select King, Knight, Rook, Bishop, Jester or Miner and starts at A1
  2. The new pieces are:
    1. Bard(Ba) – can move as Queen but only up to 2 spaces.
    2. Miner(M) – can move cardinal directions 1 space, but instead of a move can remove an adjacent dungeon wall square and next turn can move through it.
  3. Blocked Squares : The chessboard contains a number of blocked squares (marked with an  representing the dungeon walls, lava flows, rivers and chasms respectively) that the piece cannot generally enter. The exact number can vary. Miners can remove a dungeon wall. When it is removed it is just considered a normal square with the original color. Knights can cross rivers, lava flows and chasms but not land in those spaces at the end of their turn.
  4. Single piece on the Board: Only the chosen piece is on the board at any time.
  5. The aim is to move the chosen piece from A1 to H8 in the fewest possible moves.
  6. The pieces can only move according to their standard chess movement rules and rule 2 above. Illegal moves are not allowed. One Move per Turn.

Version 1.0